
Since I knew this was an 800K image, I changed the 18 to 14, which specifies a DiskCopy 4.2 image, and used the badly-named iconv (not to be confused with libiconv) to generate the image. Edit Convert.cpp and find the line switch(18). None of them would directly do what I wanted, which is to turn it into a DiskCopy image, but the source code gets you most of the way there. (Yes, you can use things like ADTPro to write the disk on the IIgs itself, but this Mac has a suitable floppy drive, and it seems like I should be able to use it rather than messing around with serial cables.) CiderPress will convert these, however, and while the GUI is Windows-only you can build some pieces of it on Linux. 2mg format, which I can't directly turn into a floppy with DiskCopy or DiskDup on my Power Mac 7300. I had a vanilla GS/OS install with all Tools through 034, but music support needs Tool035, which is not installed with standard GS/OS.Īfter some digging I found the Tool as a standalone file on an unrelated disk image, but this disk image was in the newer-fangled. On a ROM 03 system, about half of these tools are built into the ROM and the rest reside on disk. The classic Mac OS divides components up into control panels and extensions primarily but GS/OS deals in control panels and tools. Trashing the prefs file made no difference. However, I still got no music out of Wolfenstein 3D. Compared to the other cards in my system, it's rather diminutive (and doesn't need the strut prop the long Apple RAM card did). This gave me 8320K (8MB plus 128K on board), the price wasn't exorbitant and I could nab one easily on eBay. There are many choices for RAM upgrades for the IIgs but one with a long history (albeit differing opinions) is the GGLabs RAMGS/8. Officially the game doesn't play on anything less than 4MB, but it clearly ran, so I figured RAM was the immediate problem. A ROM 03 IIgs has 1.125MB on board (1MB, plus 128K) I had a fully populated 1MB Apple RAM expansion card in, so I had 2.125MB total. I like to think I have a modestly tricked out system (hard disk, GS/OS 6.0.1, accelerator, ROM 03 with a Woz Special Edition topcase) but one thing it was a little weak on was RAM.

And yes, it's the latest 1.1 version, yes, the checkbox for Music was checked in the Wolf3D preferences (Command-P), and yes, other sound effects worked fine. Naturally, because coronavirus, I decided to spend a weekend rectifying this.

It plays well enough on my 8MHz TransWarp GS accelerator with the viewport about half size, but you really need a ripping soundtrack to mow down Nazis, and while I could revel in their screams the game never once played a note of music. It's actually a surprisingly good one, derived in part from the Macintosh port with a custom soundtrack, with a strange history of its own. Many people are unaware there is a port of Wolfenstein 3D to the Apple IIgs (my GS is currently still in working order).
